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The patch content did more with that plot point than the entirety of the main game. Which would have been fine, if leading up to that wasn't 90% of the plot of Liberation Day. As in, I knew the "twist" as I finished MoA. Liberation Day's main story was really, painfully bad.
#Sunrider liberation day ava series#
Honestly, I fell off keeping track of the series after seeing information like that last bit. And it gets weirder when turn and Academy exist to show that this developer can make several (divergent) romance routes. To me, this feels like an excuse to promise a chance to "pick your waifu" while only writing one storyline with a harem. Ava was for MoA, Chigara was for LD, and it was hinted in the patch content for LD that Sola is next. Basically, the developer said that the original plan (which may or may not be in place anymore, after Liberation Day's backlash) was to provide an H-scene with each potential love interest before the player had to choose one to stick with. A particularly odd comment from the founder of Love in Space on a forum somewhere (wish I had a link of this, because it sounds so strange without proof) made me a bit disillusioned with the way the main series treats the love interests. You can't end part 3 on a cliffhanger that appears to kill the lead and then assume people will know to buy part 4 of the trilogy.) (To be fair, early on Sunrider was billed as a trilogy. Thus the prologue of part 4 being implemented in Liberation Day, to offset the fan dissatisfaction and the assumption that Liberation Day ended the series. Tying in with the above, Sunrider part 4 (Return of the Ryuvian Empire or something like that, last I remember) will carry on in the universe with the Liberation Day Massacre. Like that game, it technically ties into the main series, but does not directly affect it. turn is an alternate universe, like Sunrider Academy. I don't have sources handy, so I only have my memory, but here's a few notes to try to answer your questions: Honestly, the stuff I've read from Love in Space makes me worry about post-Liberation Day Sunrider.
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Lack of meaningful innovation in strategy sectionsīuy Sunrider: Liberation Day on Steam or GOG Alienating main story with no player agency + Compelling DLC content with traditional VN storytelling and romance + Good quality of voice acting and sound design + Still solid and challenging strategy game mechanics With all its flaws, I still wholeheartedly recommend playing it, especially if you’re into sci-fi or the space-opera formula. But it was also, thanks to its DLC and fun game mechanics, an ultimately positive experience and decent point of closure for the Sunrider franchise. It also contained some absolutely awful pieces of contrived, depressing storytelling, leading the main campaign’s plot into that awful place of “baiting for a sequel you never want to see”. It’s a strange example of a misguided attempt at boosting the appeal of an OELVN not by offering something unique, but through clunky mimicry of Japanese games, which in the end only proved counter-productive. In the end, Sunrider: Liberation Day felt like a step backwards from the original, initially offering much less variety and weaker immersion, and only later somewhat making up for its shortcomings. Against all odds, it let me leave this game with purely positive feelings. It was even written well enough to make the characters I previously completely didn’t care about somewhat amusing – the cast, of course, remained pretty flat and generic, but I’ve warmed up towards even the most annoying members of it after finishing their respective routes (although the first officer, Ava, is still the only character I really ever cared about in this game). While I was sorely disappointed with the main story of Liberation Day, I was positively surprised with the quality of this “bonus” content, especially because it directly answered to my disgust with original conclusion, making averting it both mine and protagonist’s main motivation to go forward.
#Sunrider liberation day ava for free#
This content, now available for free with every purchase of the game, not only opens a way towards a more satisfying conclusion, but also provides the player with an opportunity to pursue romance s with the girls other than the one from the main plot (along with h-scenes unlockable with a free patch). However, the authors most likely understood their mistake and released a DLC which at least partially mitigated this blunder – an alternate timeline scenario, focused purely on VN-style storytelling and sending the protagonist back in time to fix his failures. This would be an absolute deal-breaker for me – and probably was for many people playing the game at its release.